PAUSE VR
Abstract
Building a design tool from sketch really helps figuring out the complexity of XR interaction in terms of perception and cognitive load. In order to tackle that, we’re building this ongoing tool, to help us master the technics and thing of new and novel ways to interact with objects in out virtual environment
Using Gravity Sketch as a reference
While XR doesn’t yet have well-established UX standards, GS serves as a versatile tool packed with comprehensive design features. By building on GS, we could structure our approach while keeping the creative process flexible and adaptable to XR’s evolving landscape.