3D UI Replication
Visual replication of 3D interaction techniques from "3D User Interfaces: Theory and Practice." Created for Cornell Tech's 3D Interaction Design course, transforming theoretical concepts into practical 3D visualizations and sketches.
3D Interaction Theory
Focused on key techniques: Ray Casting for virtual pointing, Go-Go for arm extension, HOMER for object manipulation, and World-in-Miniature for environment interactions. Created visual representations that capture spatial relationships and interaction flows from the theoretical framework.

Implementation
Process included 2D sketches, 3D models, and animations to demonstrate spatial interactions. Analyzed each technique's strengths and limitations for VR/AR applications. Translated theoretical concepts into visual models that reveal practical implementation considerations.
Learning Outcomes
Gained deeper understanding of 3D interaction theory and practical implementation. Experience translating abstract concepts into visual models. Direct applications include VR/AR interface design, spatial computing, and interactive installations.