ObjectXR
Project Overview: Rapid XR Prototyping with ShapesXR
ObjectXR explores the power of rapid prototyping in XR using ShapesXR, a collaborative design tool. This project focused on leveraging ShapesXR to quickly iterate on 3D interface designs, user interactions, and spatial layouts for immersive experiences. The goal was to streamline the early stages of XR development by visualizing and testing concepts directly in a 3D environment.
Leveraging ShapesXR for Design and Collaboration
ShapesXR was central to the ObjectXR project, enabling a fluid workflow from initial sketches to interactive prototypes. Key aspects included:
- Iterative Design: Quickly creating and modifying 3D scenes, UI elements, and interaction flows.
- Spatial UI/UX Exploration: Designing and testing user interfaces that are intuitive and effective in a 3D space.
- Collaborative Ideation: Working with others in a shared virtual environment to brainstorm and refine ideas in real-time.
- User Journey Mapping: Visualizing and testing user paths through the XR experience to identify pain points and opportunities for improvement.
By using ShapesXR, the project could rapidly prototype and validate design decisions, significantly reducing the time and resources typically required for developing XR concepts.
Challenges & Learnings
The primary challenge was to effectively translate 2D design thinking into a 3D spatial context. ShapesXR helped bridge this gap by providing an intuitive platform for 3D sketching and modeling. Key learnings include the importance of early user testing in VR and the benefits of collaborative design tools for complex XR projects.